Creating immersive media sounds difficult, and the applications so far have been limited to (mostly) virtual tours or experiences of spaces. I have been looking for ways of using 360 video to address both of these challenges. As with most technologies, prosumer possibilities have lowered the barriers to creating immersive experiences. A basic 360 camera can now capture activities in a physical space.
One potential path for deploying these modes is through teaching tutorials. As a proof of concept, a podcast training video shows some of the potential. On difficulty with teaching conversational podcasts is that participants have little sense of what the setup and interactions will look and feel like before they gather and begin speaking into microphones. By developing training materials in 360 video, instructors can capture the process so that students don't have to complete the process before they understand the experience.